January 24, 2008

Hardware acquisition

I finally have an XOBX. A crystal one, which makes me the coolest kid on the block. In 2003.

I've had Oddworld: Munch's Oddyssee sitting on the shelf for three years, waiting for this moment. Kind of sad? Why, thank you. I try my best.


January 22, 2008

Anode & Cathode, Evolution

This should be a game I'd enjoy: I mean, it has you tormenting some poor monkey with the Foot of God.

Somehow though, I completely failed to figure out how to do anything. Hrmph.

Update: Damn, but this game is the poster child for the need to communicate game mechanics clearly to the player. The aforementioned Foot of God business is a pinball plunger-type dealie, but the only way to find this out is by trial and error. Lots of error. It would have been nice if the game gave you some hints after it saw you failing repeatedly at the very beginning.

The rest of the game is, on the surface of it, a fairly standard Flash click-only deal; you cannot decide the minute movements of your character, only when he jumps. Somehow, Evolution transmutes this into something quite engrossing.

You have two bars, the usual health and the blue stamina or "power", which determines your rate of movement. Running through a fire decreases your health but increases stamina; since health is in good supply, this is often a tradeoff worth making.

Red flasks are invulnerability potions, but red test tubes hurt you, as do green flasks and mushrooms. Neither of this is communicated in any way except by experimentation; in this way, Evolution is like a throwback to the bad old days of games when the player would damn well eat what was offered him. At random times, a giant, inescapable boulder comes crashing through the scene, exterminating all hope you might have had of finishing; at least the title is appropriate to the amount of dying that goes into evolution.

I still spent a full hour playing it, though. The high score table begins somewhere around 21 million, and you start off with -99 999 999 points. Ooh yeah.


January 07, 2008

Ben Croshaw's new Zero Punctuation is sure to make rabid Nintendo fanboys foam at the mouth for daring to jab at the Holy Brand despite how he says he actually likes it.

This probably means he hit the nail on the head with the "Jason in Spaaace" comment and they know it.

Tee hee.

Seriously though, there are three games for the Wii I know I want *already* (Rabbids, Okami, Forever Blue) but I'm put off by the thought of what sort of club I'll be joining by owning Nintendo hardware.

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